Apr. 10th, 2013

not_a_whiner: (dungeon: overview)
[personal profile] not_a_whiner
The first day had been eminently entertaining - but the Toymaker was already growing bored. He reached in and tweaked the strings of his tiny universe, adding subtle changes: speeding up time, moving hallways. One of the two might be more noticeable than the other, but he looked forward to seeing if Fandom's finest felt the time discrepancy.

He split this day in two. Bound the pathways of the first and second camps together. And sat back.

The maze changed. That was what it was built to do. Its denizens would just have to find ways to cope with it.

[camp one | camp two | camp three | ooc ]]
not_a_whiner: (dungeon: overview)
[personal profile] not_a_whiner
The pathways of the dungeon had changed overnight. Anyone who had stayed in a room beyond their welcome had found themselves booted out back onto the hallways that belonged to their camp. Those doors had closed. Other doors had now opened.

As had other routes.

[ pathways | weapons locker | zombies | emotional baggage | weeping angels | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from the joint camp 1/camp 2 group or camp 3 ]
not_a_whiner: (dungeon: overview)
[personal profile] not_a_whiner
At Fandom, the sun reached its highest point in the sky. Down (or was it up?) here in the dungeon, a next day broke, each hour occupying the space of only half. It was only noticeable to those with keen senses, or those who might've kept an eye on the fireplaces: the figurines had switched places again as night changed.

Well. It might have also been noticeable to anyone who'd wandered into a room with a sky and a visible sun.

[ camp one | camp two | camp three | ooc | day one ]
not_a_whiner: (dungeon: overview)
[personal profile] not_a_whiner
The rooms hadn't shifted overnight. Neither had the various paths.

One might be excused for thinking that meant the dungeon had stabilized.

Still, new day, new chances, right?

[ winding pathways | weapons locker | zombies | emotional baggage | weeping angels | free space | ooc NOTE: Upon entrance by either people from the joint camp 1/2 or camp 3, each room locks itself from access by the other camp until all the people inside exit again. If you want to open your ping up for someone else from your camp to join you, mention your camp number in the OOC. ]]
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