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Some paths were lit. Some paths were dark. Some paths slowed you as you walked - but in a way only noticeable by comparison. All paths led to the vault. All paths led, eventually, to the rooms.
None of them led outside, which was a pity, really.
[ winding pathways | medieval times | the nothing | personal ghosts | the blasted heath | free space | ooc | please mention your camp's name in your ooc note if it's an open ping! ]
None of them led outside, which was a pity, really.
[ winding pathways | medieval times | the nothing | personal ghosts | the blasted heath | free space | ooc | please mention your camp's name in your ooc note if it's an open ping! ]