2013-04-11

Dungeon Residential Camps, Somewhere, Thursday

On the third day (or the fourth, depending on where you were currently huddled), the Toymaker cracked his knuckles and got to work: hallways shifted again, and groups that had been able to interact were cut off again. Gravity grew heavier to make it harder to walk, to run, to find the energy to move around.

The maze shifted again, and those trapped inside would have to see what new surprises awaited them today. The Toymaker wasn't done playing with them, even as their numbers began to dwindle. No, not at all.


[ camp one | camp two | camp three | ooc ]

Twisting Paths of the Dungeon, Somewhere, Thursday

The pathways of the dungeon had changed overnight. Anyone who had stayed in a room beyond their welcome had found themselves booted out back onto the hallways that belonged to their camp and feeling pressed down by the sudden increase in gravity. The doors of yesterday had closed. Other doors had now opened.

And other routes.

[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]