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Twisting Paths of the Dungeon, Somewhere, Thursday
The pathways of the dungeon had changed overnight. Anyone who had stayed in a room beyond their welcome had found themselves booted out back onto the hallways that belonged to their camp and feeling pressed down by the sudden increase in gravity. The doors of yesterday had closed. Other doors had now opened.
And other routes.
[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]
And other routes.
[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]
Winding Pathways
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The noise was freaking her out a little bit, though, especially the further she went into the dark. Not okay, freaky dungeon place. Not okay.
[Open to 2/3!]
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It was easy to do when the walls started melting and the shadows were screaming random instructions at you and your feet turned to pineapples.
At least he still had his broom-handle-fence-post vampire killing stick at hand. Somewhere in here was a hidebehind, and he was just the great white hunter to take it out.
[ooc: open to camp 1 interaction]
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He was careful to stick to the lighted areas, at least.
[OOC: Camp 2/3 people welcome!]
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A Green Door
Opening the door takes you out into a vast forest with a more than passing similarity to the wooded areas outside Fandom - but bigger. Deer run around here, as do bunnies. There are fat birds in the sky and fatter fish in the small brook that runs through it. It all seems fairly idyllic.
That is, until the leaves rustle to reveal little gremlin faces. Everywhere. Sometimes there is the sound of drums as well. The treetops are full of gremlins, and a single bite can throw you into raving hysteria or bizarre hallucinations. A second bite? Well, a second bite will be followed by an immediate third, and then a fourth, and that much gremlin venom will knock the life out of you...
[ gremlin room! let us know if you want an NPC. ]
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He had just enough time to realize that was bad and he should leave and barrel through the door again before the venom took full effect.
[ooc: establishy, la]
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She didn't trust that she saw bunnies, no. They were probably evil bunnies.
She hadn't gotten very far into this room when she heard the rustling. She held her blaster more firmly, waiting for something to jump out at her... and there was a gremlin face.
And another.
And another.
"I have a bad feeling about this," she muttered as she saw a fourth face, and just took off running back towards the door.
[Establishy!]
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"Oh @#$%&* no," she said, turning around and shooting back out through the door. If there was anything in there to find, it so wasn't worth it.
[Establishy!]
A Brass Door
Push open the door (and it'll take some effort) and you'll find yourself in a smuggler's palace in a galaxy far, far away, where the air is pungent with the smell of unwashed aliens and humans, the smoke of any number of illegal substances, and the tang of ozone from a recently fired laser pistol.
Music--surprisingly upbeat for a place as dingy, crowded and obviously dangerous as this--came from a band led by a sentient blue elephant in a corner that made the zombies at Caritas look almost normal. The band was loud enough to almost mask the near constant hum of smugglers, mercenaries, and bounty hunters making bargains, trading lives, and buying and selling weapons, but not enough to cover up the not-infrequent fistfights or the occasional scream as someone fell through a trap door and was eaten by whatever lived below the stone floor.
If you're quick and stealthy, you'll be able to find some weapons (if not exactly Fandom-standard) and some food (especially if you're not picky about eating things that are still wiggling). Get caught staring at the wrong slave girl, talk to the wrong bounty hunter, or stand on the wrong spot on the floor...well, we'll miss you.
[Ping us down here if you want an NPC bounty hunter to threaten you/shoot you a little bit/shoot you dead. If you fall into the pit, you've gotten eaten by the nameless monster under the floor and will end up in stasis for the rest of the plot.]
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Fifteen minutes after arriving, Cade had new (well, the guy who'd been wearing them wouldn't need them now) clothes, a better blaster, and most importantly to him, a beer and a pocketful of death sticks.
He also had a slightly wary bubble of space around him. He'd managed to freak out bounty hunters with his entrance, which took some doing.
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Or to get shot. He wasn't sure he was exactly choosy at the moment about which one he wanted more.
So he came to the right place completely by accident. Well-- mostly the right place. There was something on his face that made a whole bunch of the locals step out of his way. (They probably knew guys like him and didn't want to tangle. Or maybe he just smelled that bad.)
He sank down at a chair with a strong drink. He wasn't going to ask questions.
[[ room 2/3 ftw! open. ]]
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Then he paid more attention to the merc currently getting a punch in the .... tentacles and realized the patrons weren't all exactly people. Some -- no, most -- of them even looked pretty alien-ish, which did not reassure Victor this was a friendly place for him to be. In his experience, aliens tended to be dicks about AIs.
On the other hand, it was the first living group not from Fandom he'd seen. He ducked out of the way of the fight and sat down at a table in a corner, munching on something not entirely unlike rancid peanuts as he tried to suss out who would be nicest to an android.
[OOC: NPCs, please shoot at him a little!]
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She'd spent a lot of time in places like these, mostly putting an end to the kind of stuff everyone was doing, but she knew how to deal with these people to get what she wanted out if them. Plus she knew a lot of smugglers in general and was Han Solo's daughter specifically. So it didn't take her long to manage to get her hands on a couple blasters without worrying about that problematic money thing.
By luring a guy out back, knocking him out and taking his weapons. Don't judge.
She had a little while till that guy came back to start trouble,so Jaina was taking a moment at a table to see if anyone else came in, and to look totally innocent really.
[So open to 2/3/NPCs]
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In fact, she thought this might even be Omega, which almost, almost had her wondering if Aria T'Loak was around, because, well, Sam had had a fantasy or two about that woman.
But no: no Aria, and Sam was pretty sure it wasn't Omega either, if only because the species of aliens around were all wrong. Regardless, Sam knew how to deal with this place. She wasn't a soldier and she couldn't run or fight, but she certainly knew how to navigate a bar. How did you think she'd managed to live off tips back at Oxford?
Without too much effort, she managed to stuff a knapsack from yesterday full of what she assumed was food, and she even managed to find a weapon or two which, sure, she wouldn't know how to use, but maybe someone else would. Yes, this was the place for Sam.
Before leaving, she had a drink. Blue milk. Who would have thought that would be good?
[[open to camp 1!]]
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[Open for 1 if anyone wants!]
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[OOC: Open to Camp Onederful or bounty hunters, which I'll be requesting shortly mwahaha.]
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An Aged Door
Step in here and you'll find yourself on an endless misty plain, the skies reflected in the endless salt flats (http://fineartamerica.com/images-medium/bonneville-salt-flats-kristen-massucci.jpg). Except... as you look closer... images begin to form. Familiar images. Images of a past you may recall, of loved ones at key moments in your life, or the absence of them...
Painful in and of itself, yes, made even more complicated if you came here with a friend.
[ Room of past memories. This room might show you any possible part of your past you might want it to call up in close detail. Anyone you bring with you will also be able to see it - and you'll be able to see their memory. ]
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Except that there didn't seem to be much of use around. In fact, it was all just salt flats. That was, until something seemed to shimmer in the air. Natalie rubbed her eyes, and blinked. It didn't go away. Something came into view. A house. A frontyard on a sunny summer day. A car parked on the curb, with people inside, ready to go.
And two children standing outside the house, embracing. A girl, blonde, in a summer dress, tears streaking her face. A boy, with slightly darker hair, holding her tightly.
They were eleven.
Natalie knew this because she knew what she was looking at: the day the Ingrams moved away. And it was pointless. Why show her this? She carried this day in the back of her mind wherever she went, so what was the point of showing it to her again? There wasn't even anything to loot here.
Pointless.
But she couldn't look away.
[Omg I have an icon that goes with this memory! Open for camp 2/3 folks.]
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But the water at his feet had changed from still over sand to running over concrete. The sky was still a sharp blue, but now something very familiar hovered near, and there were walls surrounding him.
"Bomb is in position!"
That was his own voice.
He spun around and saw himself, in that thin grey wet suit-like outfit they used to consider armor. Standing in front of him, Shepard. Behind him, several marines and a bomb.
Virmire.
"Shit," he whispered. "No."
"Commander, can you read me?" Ashley's voice called across the comm, and shit, shit, shit, he knew how this went-- where was the exit?
[[ open to anyone from camp 1, because i am mean and believe trauma is made to be shared. ]]
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The door shut behind Atton and he could move again. Didn't feel like he was wearing fifty pieces of ferrocrete around his neck or something! Breathing in relief, he leaned back against that door for a minute or two.
There wasn't even anything trying to kill him.
After those two minutes had passed, he stepped away. Looked empty. Nothing to fight, but nothing to loot either. Eh. He'd live.
Then the ground turned black beneath his feet. Stars winked into existence. The bright lights of a thousand starships all crowding around the same planet. And he knew. He knew, so he stumbled backwards. "I'm not doing this!" he snapped. "I'm not doing this again, you got me?!"
No one responded. The ships moved as they always had. His own, well away from the fray, unknowingly made safe by the loyalty of the man inside of it.
On the opposite end, a flicker of light. General Surik's ship.
He shut his eyes. "I know," he snapped. "I know this should've killed me, but it didn't, okay? I know we're all really disappointed! But I'm alive! So what's the point? What's the point?!"
No response.
Of course not.
The Mass Shadow Generator had been activated, and the vortex came, sucking in every ship that had come too close to the planet, crushing them, shoving them into the heart of the planet until Malachor V cracked and burst and sent the echoes of tens of thousands of deaths outward in an instant.
His soul cracked. But this time it was only metaphorically.
[ atton's camp 2/3, but prooobably not terribly sociable. ]
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It was the Forest of Forever.
Or rather it was the charred remains of the Forest of Forever and she knew what was coming. She could see Flotter and Trevis and then a third figure arrived, her Uncle Neelix who she hadn't heard from in a few years since communication with the Delta Quadrant was sketchy at the best of times. She was only about five years old and she could see the back of her head from the log she had hidden behind.
"Naomi please let me talk to you,"
She watched her five year old self allow Neelix to sit next to her, to try and explain why he hadn't told her the truth about her mother. "Until we know for sure what happened, no one's giving up on the rescue attempt."
"You really think they might find her," she didn't want to get too hopeful.
"Yes," Neelix nodded.
"How do I know you're telling me the truth this time,"
He seemed to hesitate, "I've never told you this before but when I was much younger I lost my mum, in a terrible war, my father and my sisters too. It was the worst thing that ever happened to me ..." she listened to him recount what happened ro her younger self, the tears building when he got to the part of trying to stop her from wondering and the what ifs.
Her younger self placed a hand on Neelix's cheek, "don't be sad Neelix," she said softly.
Naomi stared at the scene playing out in front of her, not moving from where she was standing.
[open to camp 2 and 3!]
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A Moist Door
Open it and step into the bowels of... a ship? A home? It's not completely clear. There are closets and dressers all around, and some of them may contain small items like coins or pens or a small box of cookies. If you want any of it, you'll want to be quick, though. The water's already up to your feet and more keeps gushing in through the windows and door, causing the water levels to rise rapidly.
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After carefully wading her way to the other side of the room, she yanked a drawer open to find... a bathing suit. And not even her size.
"Yeah, thanks."
Now she was just going to have to wade all the way back.
[[open to camp 1!]]
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Free Space
[ please reference guidelines here (http://fandomhigh-ooc.livejournal.com/975206.html#comments#comments) ]
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It wasn't until the milk geyser erupted - scaring off the bees and giving Coulson an opportunity to escape back to the door - that he figured out what the goofy theme was. And suddenly, he was very glad that he didn't have any of those allergies. Because that could have been a fatal experience.
[OOC: Partial credit goes to
A Strange Vault in the Center of the Maze
[ for one. ]
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So Zeela was mostly stomping around, poking at things in the hallway and avoiding any shadowy corners. And somewhere in the midst of her stomping, she found a door. Which, you know, wasn't all that surprising, considering they were in some kind of maze, but this door was huge. And locked. Zeela didn't think any of the other doors had been locked...
But there were little hollows, of a sorts, in the door. She tried to figure out what they meant, but they were incomprehensible.
=Hey, Sholeh,= Zeela nudged softly. =There's a riddle here. I could really use your help.=
Sholeh roused herself a bit from her lethargy to peek through Zeela's eyes. ::It looks like you need some kind of key,:: she murmured. ::Three keys. They'll fit in the...the thingies there.::
=The indentations?= Zeela asked.
::Yeah, those,:: Sholeh replied with a yawn, before retreating back again.
Zeela was still worried about her sister, but the word 'key' stuck out in her mind. She reached for the weird gremlin figurine from the fireplace that morning. It was holding a key, yes, but she couldn't pry the key off. Before she could forget the idea as stupid, Zhahar piped up.
*Not the actual key,* she said, excited. *Look! The first indent kinda looks like the bottom of the figurine! Put it in!*
=That's what she said,= Zeela snarked, even as she followed her sister's directions. It fit. Fit perfectly. And when she went to pull it back out, the figure resisted, as if it didn't want to give the figurine back. =What do you think it means?=
::It's a key,:: Sholeh said again, sounding more like her old self for the first time in over a day. ::This place has a lot of doors that are unlocked that we're supposed to go into. Here's one door that is locked, which means we probably aren't.::
=And that means we want to go into it, doesn't it?= Zeela asked, eyes narrowing and her lips curving into a nasty smile. =Let's go tell the others. We're looking for keys!=
OOC
Hit us up down here for NPCs!
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