2013-04-13

Entry tags:

Dungeon Residential Camps, Somewhere, Saturday

And then the pathways slammed shut.

Oh, not all of them. Most of them simply rearranged themselves. But whatever had connected each camp to another had been violently stripped away. They were alone now, and they were easy prey. At least the winds had settled down...

The maze had grown more erratic, however. Instead of speeding up time for all, it was now slowing it down at random in different places. Anyone caught in a sudden bubble of it would find themselves slowing down compared to the rest of the world. Awkward.

[ camp one | camp two | camp three | ooc | note: feel free to mod knowledge of sholeh's gremlin key, dean's unicorn key, and the vault. ]
Entry tags:

Twisting Paths of the Dungeon, Somewhere, Saturday

Some paths were lit. Some paths were dark. Some paths slowed you as you walked - but in a way only noticeable by comparison. All paths led to the vault. All paths led, eventually, to the rooms.

None of them led outside, which was a pity, really.

[ winding pathways | medieval times | the nothing | personal ghosts | the blasted heath | free space | ooc | please mention your camp's name in your ooc note if it's an open ping! ]