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The pathways of the dungeon had changed overnight. Anyone who had stayed in a room beyond their welcome had found themselves booted out back onto the hallways that belonged to their camp and feeling pressed down by the sudden increase in gravity. The doors of yesterday had closed. Other doors had now opened.
And other routes.
[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]
And other routes.
[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]
Re: A Brass Door
Date: 2013-04-12 03:42 am (UTC)The blaster flew right out of his grip. Which was probably a good thing, as his hands shot for his visor by instinct, scratching at whatever was on there.
With a blaster, that would've ended badly.
Re: A Brass Door
Date: 2013-04-12 03:48 am (UTC)Re: A Brass Door
Date: 2013-04-12 03:52 am (UTC)Stuck. To a table. Somehow. It would be the most doggedly plank-headed manhunt ever.
Re: A Brass Door
Date: 2013-04-12 03:56 am (UTC)