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The pathways of the dungeon had changed overnight. Anyone who had stayed in a room beyond their welcome had found themselves booted out back onto the hallways that belonged to their camp and feeling pressed down by the sudden increase in gravity. The doors of yesterday had closed. Other doors had now opened.
And other routes.
[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]
And other routes.
[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]
Re: An Aged Door
Date: 2013-04-12 01:38 pm (UTC)Re: An Aged Door
Date: 2013-04-12 04:58 pm (UTC)Re: An Aged Door
Date: 2013-04-12 09:00 pm (UTC)Re: An Aged Door
Date: 2013-04-12 09:03 pm (UTC)...a city scape again. Only this time, they were on top of a skyscraper. New Gotham spread out before them. Dinah suddenly missed home like a punch in the gut.
Re: An Aged Door
Date: 2013-04-12 09:09 pm (UTC)If they kept walking toward where the door should be, would they fall off the edge of the building, or was the surface as illusory as the memories of their past selves had been?
Re: An Aged Door
Date: 2013-04-12 09:16 pm (UTC)Aaaand there she goes swinging by, woo-hooing and happy in her costume.
"..it's an interesting place." She poked forward with one toe, trying to see if the rooftop ended beyond the balustrade.
Re: An Aged Door
Date: 2013-04-14 02:27 am (UTC)Re: An Aged Door
Date: 2013-04-14 02:29 am (UTC)