Entry tags:

The Vault, Somewhere, Sunday Morning

The vault door stood large and broad in the hallway - so large and broad that it was as if the corridor itself had had to grow several sizes to accommodate it. It was a dark red, and its surface was almost completely smooth but for the slots where three keys would fit.

It exuded quiet menace.

[ hold on for the ocd up! ]
Entry tags:

Dungeon Residential Camps, Somewhere, Sunday Morning

The dungeon had shifted again overnight.

This time it was different, however: no new corridors were formed, no new rooms were opened. One camp's corridor led into another's led into another's, and from there, a path straight forward towards the vault. It would not be hard now for the Fandomites trapped inside to meet and congregate.

Was the Toymaker making it easy on them? Possible. But not very probable.

[ camp one | camp two | camp three | ooc ]
Entry tags:

Twisting Paths of the Dungeon, Somewhere, Saturday

Some paths were lit. Some paths were dark. Some paths slowed you as you walked - but in a way only noticeable by comparison. All paths led to the vault. All paths led, eventually, to the rooms.

None of them led outside, which was a pity, really.

[ winding pathways | medieval times | the nothing | personal ghosts | the blasted heath | free space | ooc | please mention your camp's name in your ooc note if it's an open ping! ]
Entry tags:

Dungeon Residential Camps, Somewhere, Saturday

And then the pathways slammed shut.

Oh, not all of them. Most of them simply rearranged themselves. But whatever had connected each camp to another had been violently stripped away. They were alone now, and they were easy prey. At least the winds had settled down...

The maze had grown more erratic, however. Instead of speeding up time for all, it was now slowing it down at random in different places. Anyone caught in a sudden bubble of it would find themselves slowing down compared to the rest of the world. Awkward.

[ camp one | camp two | camp three | ooc | note: feel free to mod knowledge of sholeh's gremlin key, dean's unicorn key, and the vault. ]
Entry tags:

Twisting Paths of the Dungeon, Somewhere, Friday

Wind roars through these hallways - sometimes here, sometimes there. When it passed through, it blew out torches that took several minutes to light again: enough time for a grue to grab the unsuspecting people suddenly blanketed in shadow.

Still, it might be worth venturing out into the halls. The roads to each camp were open.

[ winding pathways | rapture | dinosaurs | mario | gLitCH | FREE SPACE | ooc ]
Entry tags:

Dungeon Residential Camps, Somewhere, Friday

A strong wind tore through the hallways. Inside the camps, it was only audible: no breeze flicked into the large chambers themselves. Outside them, though, torches would flicker on and off on their own whim, exposing the dungeon's residents to errant grues.

There was something to be celebrated, though: when the maze shifted overnight, its paths crossed and connected all three camps. Time for a reunion.

[ camp one | camp two | camp three | ooc as of yesterday, everyone in camp 1 is free to assume they know about the first key and the vault. ]

Twisting Paths of the Dungeon, Somewhere, Thursday

The pathways of the dungeon had changed overnight. Anyone who had stayed in a room beyond their welcome had found themselves booted out back onto the hallways that belonged to their camp and feeling pressed down by the sudden increase in gravity. The doors of yesterday had closed. Other doors had now opened.

And other routes.

[ pathways | gremlins | space battles | room of the past | flooded room | free space | strange vault | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from camp 1 or the joint camp 2/ camp 3 ]

Dungeon Residential Camps, Somewhere, Thursday

On the third day (or the fourth, depending on where you were currently huddled), the Toymaker cracked his knuckles and got to work: hallways shifted again, and groups that had been able to interact were cut off again. Gravity grew heavier to make it harder to walk, to run, to find the energy to move around.

The maze shifted again, and those trapped inside would have to see what new surprises awaited them today. The Toymaker wasn't done playing with them, even as their numbers began to dwindle. No, not at all.


[ camp one | camp two | camp three | ooc ]
Entry tags:

A Maze of Rooms and Winding Pathways, Somewhere, Wednesday, Day Two of Two

The rooms hadn't shifted overnight. Neither had the various paths.

One might be excused for thinking that meant the dungeon had stabilized.

Still, new day, new chances, right?

[ winding pathways | weapons locker | zombies | emotional baggage | weeping angels | free space | ooc NOTE: Upon entrance by either people from the joint camp 1/2 or camp 3, each room locks itself from access by the other camp until all the people inside exit again. If you want to open your ping up for someone else from your camp to join you, mention your camp number in the OOC. ]]
Entry tags:

Dungeon Residential Camps, Somewhere, Wednesday, Day Two of Two

At Fandom, the sun reached its highest point in the sky. Down (or was it up?) here in the dungeon, a next day broke, each hour occupying the space of only half. It was only noticeable to those with keen senses, or those who might've kept an eye on the fireplaces: the figurines had switched places again as night changed.

Well. It might have also been noticeable to anyone who'd wandered into a room with a sky and a visible sun.

[ camp one | camp two | camp three | ooc | day one ]
Entry tags:

Twisting Paths of the Dungeon, Somewhere, Wednesday, Day One

The pathways of the dungeon had changed overnight. Anyone who had stayed in a room beyond their welcome had found themselves booted out back onto the hallways that belonged to their camp. Those doors had closed. Other doors had now opened.

As had other routes.

[ pathways | weapons locker | zombies | emotional baggage | weeping angels | ooc NOTE: room doors not belonging to your camp will lock when you enter. so please designate whether you're from the joint camp 1/camp 2 group or camp 3 ]
Entry tags:

Dungeon Residential Camps, Somewhere, Wednesday, Day One of Two

The first day had been eminently entertaining - but the Toymaker was already growing bored. He reached in and tweaked the strings of his tiny universe, adding subtle changes: speeding up time, moving hallways. One of the two might be more noticeable than the other, but he looked forward to seeing if Fandom's finest felt the time discrepancy.

He split this day in two. Bound the pathways of the first and second camps together. And sat back.

The maze changed. That was what it was built to do. Its denizens would just have to find ways to cope with it.

[camp one | camp two | camp three | ooc ]]
Entry tags:

Twisting Paths of the Dungeon, Somewhere, Tuesday

Outside the general area surrounding the camps, the winding pathways of the dungeon became increasingly complicated. They were narrow, and they were made of thick rock bricks, some encrusted with a little moss.

A good number of these paths was lit, and would remain that way, at least for the day. But some laid in darkness, shadows making it impossible to see. Approach too close, and you'll hear them rattling, scraping along the stone. There were grues here, living in the darkness. Venture too far into it, and you would not come out again.

And then there were the doors.

[ winding pathways | journey | vampverse | snow | wasteland | free space | ooc NOTE: Upon entrance, each room locks itself from access by other camps until all the people inside exit again. If you want to open your ping up for someone else from your camp to join you, mention your camp number in the OOC. ]]
Entry tags:

Dungeon Residential Camps, Somewhere, Tuesday

One moment, there was nothing. Merely the quiet dripping of water on polished rock, the flicker of a torch in an empty chamber, silence echoing through dark halls as if there were nothing lurking in them at all.

And then in a blip - no strange effects, no flashes of light - across three large chambers, there was something. Students and teachers and town-dwellers, materializing on the cold dungeon floors. In one corner of each of these rooms, something else materialized: a stack of bags that could be worn, and another stack of violently green bowling shoes.

Welcome, Fandom. Today, you are isolated from one another. Get to know your campmates. It may be a matter of life and death - much like finding your way around...

[[ camp 1 | camp 2 | camp 3 | ooc ]]